Conditional and Biconditional Statements
 
	In this video, you will learn that a conditional statement, symbolized by p → q, is an if-then statement in which p represents the hypothesis and q represents the conclusion. You will also learn how to modify a conditional statement to write different types of logic statements. Click the player button to begin.
View a transcript of this video.
Conditional statements may not always be written in standard if-then form; however, you can write a conditional statement in standard form by identifying its hypothesis and conclusion. Remember: The conclusion always depends on the hypothesis.
Hover your mouse over each rectangle below to reveal the hypothesis, conclusion, and standard form of each conditional statement.
 Please buy a loaf of bread if you go to the store today.
Please buy a loaf of bread if you go to the store today.
	Hypothesis:
	
Conclusion:

	Conditional:
		
 Step forward when it is your turn.
Step forward when it is your turn.
Hypothesis:

Conclusion:

	Conditional:
		
 You can attend the concert only if you have purchased a ticket.
You can attend the concert only if you have purchased a ticket.
  Hypothesis:
Conclusion:

Conditional:
		
More on Biconditional Statements
Is the biconditional statement below valid?
A number is even if and only if the number is divisible by 2.
To determine if a biconditional statement is valid, determine if the corresponding conditional statement and converse are both valid.
Given biconditional: A number is even if and only if the number is divisible by 2.
Notice that the italicized clause "a number is even" is the hypothesis (represented by p below) and the italicized clause "the number is divisible by 2" is the conclusion (represented by q below).


 Now that you have learned about conditional and biconditional statements, review your knowledge in this interactivity. Click the player button to get started.
Now that you have learned about conditional and biconditional statements, review your knowledge in this interactivity. Click the player button to get started.